Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!
- ✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
- ✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
- ✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
- ✔️ Code and Tests - Develop game mechanics and test them with AI agents
- ✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
- ✔️ Debug support - Let AI debug and fix the problems in a project
- ✔️ Natural conversation - Chat with AI like you would with a human
- ✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
- ✔️ Extensible - Create custom Tools in your project code
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
OR use cli
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Login to cloud server
unity-mcp-cli login ./MyUnityProject
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject
Quick Start
Get up and running in three steps:
- Install plugin — download the
.unitypackageinstaller or runopenupm add com.ivanmurzak.unity.mcpAlternative:
npx unity-mcp-cli install-plugin ./MyUnityProject— see CLI documentation - Pick an AI agent — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other
- Setup AI agent — open
Window/AI Game Developerin Unity and click Auto-generate skills (recommended) or Configure MCP
Alternative:
npx unity-mcp-cli setup-skills claude-code ./MyUnityProject— see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
Skills and Tools Reference
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
<details> <summary>Project & Assets</summary>🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
assets-copy- Copy the asset at path and stores it at newPathassets-create-folder- Creates a new folder in the specified parent folderassets-delete- Delete the assets at paths from the projectassets-find- Search the asset database using the search filter stringassets-find-built-in- Search the built-in assets of the Unity Editorassets-get-data- Get asset data from the asset file including all serializable fields and propertiesassets-material-create- Create new material asset with default parametersassets-modify- Modify asset file in the projectassets-move- Move the assets at paths in the project (also used for rename)assets-prefab-close- Close currently opened prefabassets-prefab-create- Create a prefab from a GameObject in the current active sceneassets-prefab-instantiate- Instantiates prefab in the current active sceneassets-prefab-open- Open prefab edit mode for a specific GameObjectassets-prefab-save- Save a prefab in prefab editing modeassets-refresh- Refreshes the AssetDatabaseassets-shader-get-data- Get detailed data about a shader asset (properties, subshaders, passes)assets-shader-list-all- List all available shaders in the project assets and packagespackage-add- Install a package from the Unity Package Manager registry, Git URL, or local pathpackage-list- List all packages installed in the Unity project (UPM packages)package-remove- Remove (uninstall) a package from the Unity projectpackage-search- Search for packages in both Unity Package Manager registry and installed packages
gameobject-component-add- Add Component to GameObjectgameobject-component-destroy- Destroy one or many components from target GameObjectgameobject-component-get- Get detailed information about a specific Component on a GameObjectgameobject-component-list-all- List C# class names extended from UnityEngine.Componentgameobject-component-modify- Modify a specific Component on a GameObjectgameobject-create- Create a new GameObject in opened Prefab or in a Scenegameobject-destroy- Destroy GameObject and all nested GameObjects recursivelygameobject-duplicate- Duplicate GameObjects in opened Prefab or in a Scenegameobject-find- Finds specific GameObject by provided informationgameobject-modify- Modify GameObjects and/or attached component's fields and propertiesgameobject-set-parent- Set parent GameObject to list of GameObjectsobject-get-data- Get data of the specified Unity Objectobject-modify- Modify the specified Unity Objectscene-create- Create new scene in the project assetsscene-get-data- Retrieves the list of root GameObjects in the specified scenescene-list-opened- Returns the list of currently opened scenes in Unity Editorscene-open- Open scene from the project asset filescene-save- Save opened scene to the asset filescene-set-active- Set the specified opened scene as the active scene- `scene-un
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